Friday, May 6, 2016

HTC Vive virtual reality helmet to registered developers

HTC Vive virtual reality helmet to registered developers

HTC and pull Valve on March 2, 2015 Barcelo to launch a Mobile World Congress a VR game helmet (HTC Vive), now the two companies open to HTC Vive developer version of the register.

Valve, open SDK is free for developers, but there is a limit, if the company plans to distribute some every few weeks, the product will be in short supply. Also, get a free HTC Vive, developer registration process requires detailed overview of the entire team and project.

It is reported that HTC Vive developer version and commercial version will be listed in the late spring and after.

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HTC Vive virtual reality helmet to registered developers HTC Vive virtual reality helmet to registered developers

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Disney case

1s Disney iPhone 5 Case

Letv superphone 1S, it uses all-metal fuselage integration, evolutionary version ID no borders suspended glass, narrow borders are closed the screen, thickness reduced to 7.5mm, weight 169 g. The three touch-sensitive buttons below the screen to a hidden design, in the case of back light not lit can do similar hidden effects. Fingerprint identification button into the mirror on the back of a fingerprint. Disney case

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Wednesday, May 4, 2016

Oculus VR EA such as the formation of immersive Technology Alliance

In virtual reality games and some of the biggest names in the field are forming teams, established the "immersive Technology Alliance" (Immersive Technology Alliance). Including the Oculus VR this rookie as well as EA, Technical companies such as Illusions. virtual reality 3d headset virtual reality technology

virtual reality 3d headset

But don't see Sony added to it. In next week's GDC (game developers Conference), Sony plans to introduce competition with the Oculus Rift VR headset. This Alliance will also be presented at the Conference.

Saturday, April 30, 2016

To give up mobile phone flat Cut off Intel Atom mobile chips

To give up mobile phone flat? Cut off Intel Atom mobile chips

  Intel may exit the Smartphone and tablet markets, after all, burned after tens of billions of dollars, its market share remained at the edges. More recently, according to Forbes small series from Intel spokesman Patrick Moorhead Gets the message about, the company soon will reset chip development priority, and lift the mobile device design, code-named Sofia and Broxton Atom chips.

  Specifically, Sofia and Broxton Atom chips will be "to provide higher returns, advance the company's strategic products" instead. Alleged that Intel plans to adjust internal policies one of the end of April, in the adjustment, since Intel has identified the 10 most large-scale layoff activity, planned for 2017 years ago cut 12,000 jobs worldwide.

  As we all know, Intel Mobile chips planned route map has been shaky, currently on the market Intel for smart phone and tablet computer chips is very old and the next time the replacement in sight, despite the new Sofia chip set to ship this year, but Broxton has been delayed. 

  In addition, the plans out of Cherry Trail platform Intel Atom X5 Tablet processor, code-named Apollo instead Pentium Celeron and Pentium Celeron processor instead of the Lake. Not sure if it's because shipments of Cherry Trail is too low, but currently, most PC makers prefer Skylake schema Core m chip, and released a number based on the chip, 2-in-1 device and tablet computers. Moschino Galaxy S5

  Intel spokesman confirmed that the tablet will be treated as a separate market to look at, will the existing traditional fusion chip product line, but will still provide support for chips on the market.

  "Based on Cherry Trail platform chips Tablet PCs are getting lost in the mobile computing market, so we will not add it as a separate product line. New wiring diagrams, we will still continue to Sofia 3G/3GR, Bay Trail, Cherry Trail chips to provide necessary support, while Apollo Lake after chip and part of the Core range of products instead of such chips. "

Moschino Galaxy S5 Case

  In the process of restructuring, Intel product lines and projects is a very normal thing for a retrial, and part of the product line being cut off is not surprising, this is undoubtedly a wise decision for Intel.

To give up mobile phone flat? Cut off Intel Atom mobile chips

  Atom chips high tuition fees?

  The past, Intel has been manufacturers to provide Atom chips for smartphones and tablet computers, by way of joint marketing profits. However, in order to get more manufacturer support, Intel adopted a subsidy discount policy, for the purpose of prompt access to a large market share. However, subsidies policies there is no effect, Intel can hardly move the ARM in mobile rising markets, and Atom chip equipment only have a measly 1% market share, very poor.

  Because of a failed mobile strategy, and as a result is very serious. Intel reality in 2013-year loss of $ 3.1 billion, followed by 2014 year net loss widened to $ 4.2 billion. In 2015, Intel's mobile business conditions have not improved, even though Intel claims to have a certain level of profitability, but it's still a loss of 3.2 billion dollars. In other words, by the end of 2015, Intel's mobile chip business has been losing more than $ 10.5 billion.

  However, in the wake of recent earnings, Intel said it will continue to hold 5G network era, in 2020 is expected to launch integrated baseband chip 4K 100 times faster data throughput. The point is, when the chip will not just for mobile devices, and may also include PC, smart home devices, robotics, unmanned technologies, wearable devices, networking devices, and enterprise-level networks, and so on.

  Back in 2003, when Intel Centrino wireless strategies to achieve a ubiquitous Wi-Fi laptop, Intel is able to grasp but good 5G times? Time will tell everything. Moschino Galaxy S5 Case

[Article correction]

Collection is the collection of 1542

Tags: Science and technology Tablet , Cell phone

Tuesday, April 26, 2016

Strange folding yan United States Ford joined the smart bike

Electric and can wear equipment looks is deep to effect has traditional car industry, now increasingly more of car production manufacturers began looking for and green clean energy and can wear equipment of combined points, except transformation traditional energy car zhiwai, various new concept products in the also are giant of figure, recently of example is Toyota its of Lexus began development of Maglev skateboard, and Ford is more reality to will eye aimed at Yu electric bike field.

On the MWC in Barcelona earlier this year, Ford has released two models of electric bicycles MoDe:Me and MoDe:Pro, the latest release of the collapsible MoDe:Flex is the latest series of electric bicycle products, profile redesign and joined Ford in the field of automotive technology.

First of all, I am a bike

Compared with MoDe:Me and MoDe:Pro, MoDe:Flex shape closer to ordinary bicycles, narrow body, if the battery module at the rear of the frame's shape can be smaller MoDe:Flex even with ordinary bikes is no different. Maybe after seeing MoDe:Flex, Kang Tower bike, most of the central organizing Committee to check whether there is a hidden motor is teasing you fake news fans will understand: it turned out that Nina is not cheating!

Ford for series MoDe use the positioning is on standby to put in the vehicle trunk scooter over short distances, so the MoDe:Flex portability is a priority. Mode series bikes to join the first two paragraphs of a collapsible design elements, seat post and handlebar is a scalable design to save space, closer to the shape of mountain bike Mode:Flex in order to reduce the occupied space, directly using the removable design, split frame and seat tube junction overall can be disassembled into two parts.

From the video can be seen on MoDe:Flex in the SUV is more than enough, but from cost considerations, Ford won't be few carbon fiber materials used in the product, the greater may be the use of inexpensive aluminum frame, weight, there may be a short Board.

Then I is an electric car Diane Von Furstenberg iPhone

MoDe:Flex look under the seat tube is the most endearingly battery module, but the battery module can provide 200 watts of output power for the MoDe:Flex, close to the output power of adult men's road bike-that is, electric mode MoDe:Flex can replace your output to normal speed.

MoDe:Flex is designed for all terrain, terrain can be a very good ride, or even a mountain, so city commute is convenient, such as driving to work and found the traffic jam can be MoDe:Flex under the nearest car park is directly across the urban forest with 25km/h speed up to the company, is not.

Finally, I was a smart electric bicycle

Electric bikes are clearly not Ford's cuisine, Ford released the electric bicycle deeper intent is to cover urban transport "last mile", and networking and intelligent electric bicycle is the Ford MoDe position, but for the time being and not designed for MoDe over a separate system, but through smart devices to enable geographical positioning, route planning, smart navigation features.

MoDe:Flex 6 base designed an iPhone on the State (whether it is software or hardware base APP,MoDe:Flex iPhone 6 is only supported for the time being), MoDe:Flex client positioning, route planning and navigation functionality in MoDe:Link, the user can view the route and ride directly on the iPhone status information.

 

But display added would increase the risk of traffic accidents, which is the cause of all means of transport for the introduction of the device the screen Err. In order to reduce the risk of users need to frequently check the safety, MoDe:Link will need to pay attention to the road when vibrating alert the user, so that you can minimize the frequency of the user viewing the screen. In addition, MoDe:Link can also push notifications using Apple Watch, Apple users who Watch or read data to adjust the motor power output, reduce output, Ford called "sweat mode."

Ford also introduced on the MoDe:Flex technology in the automotive products, such as parking sensor systems, the technology behind the car he wishes to remind users to maintain direction in order to avoid collision. Ford can be seen also from the attitude toward technology in MoDe products, and no reservations.

Purchase:

Ford did not disclose the price or listing of MoDe:Flex information for a while yet, but there are reports that Ford does not intend to separately sold MoDe:Flex, but match their auto sales in order to increase sales. Diane Von Furstenberg iPhone 5

Intends to purchase of user please into Lei Feng network (search "Lei Feng network" public, concern) its coughs network a key pre-order, odd cool column has and coughs network reached cooperation agreement, now up, Lei Feng odd cool column Xia all technology products are can in coughs network purchase, more details please concern odd cool official micro-signal (woaiqiku), joined odd cool products QQ discussion group (467333995) and small partners are with discussion purchase recommends!

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MoDe:Flex electric bike

221 votes

MoDe:Flex electric bike

MoDe:Flex is the newest Ford's electric bike series products, profile redesign and joined Ford in the field of automotive technology. Ford released this electric bicycle deeper intent is to cover urban transport "last mile", and networking and intelligent electric bicycle is the Ford MoDe position, but for the time being and for design MoDe is not an independent system.

Diane Von Furstenberg iPhone

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Sunday, April 24, 2016

China ecapital Corporation Wang ran why should I believe that VR changed entertainment

Discusses the above objective and "VR can play, what kind of flowers" and "VR on the territory of what was happening," two questions, then answer the three questions below: how VR industry will bring change? VR time who will be the winners? How will changes in a VR world wonderful?

China ecapital Corporation Wang ran: why should I believe that VR changed entertainment and the world (part two)

What VR brings to the industry to change? 1, VR glasses will be ubiquitous, who could enter the field

There is no doubt that people enter virtual reality VR world, wearing VR glasses on your head is a super portal. While the future may contact lenses and chip implantation of external equipment can be replaced, but at least 35 years VR experience without wearing glasses.

Therefore, VR glasses will become an army of battle. Known entrants, including foreign, Google, Microsoft, cool la (Oculus), Samsung, Sony, HTC, and storm, Ant, sky (Laputa Hero). In addition, entering the market such as Apple, millet, as is almost inevitable.

Future VR dipped two cents retailers might have converged here. From mobile and wearable devices to television sets, from videos to Web sites, online ticketing platform to the cinema line, from big entertainment companies, sports companies to game companies, from search firms, e-commerce platform to software companies and chip companies, are likely to be attempts to VR glasses market. Of course, there will be all kinds of independent entrepreneurial company pegged the market, set sail from here.

Final winners will be what no one can predict, but they must have two basic conditions: first, the powerful technical and material capabilities and, secondly, powerful content creation and acquisition capacity. Ted Baker iPhone 5S case

2, at least initially, VR glasses will be involved in content creation

And mobile is different, no video, mobile phones can also be used to probe into the call letters, and VR glasses leaving the VR is a lump on the head of the plastics.

Therefore, VR optician before with all the hardware--it is the most different from the moment gave birth to (note that is not a moment of birth) must start to think about things.

This also on destined to has at least in VR glasses of development early, most hardware business will will through various form directly participation VR content of making, some may will established himself of content company, from television industry large dug angle; some may will strategy investment or acquisition existing of television and game content company and to they injected some VR of gene, or directly strategy investment or acquisition emerging of focused VR content of company; also some may will select with existing of television and game giant established joint venture company, Joint development of content providers to create VR.

Future VR glasses optician sales generally have two modes. "The 1.0 model" is that you spend hundreds of Yuan to thousands of Yuan to buy a VR glasses, which already binds one or several VR content distribution platform, there could be dozens of VR short film, there will be more in the future, most of the content is free and will charge some content, your home experience. "2.0 mode" should be a huge movie IP on a VR glasses you can see, you can choose to spend several thousands of dollars to buy a VR glasses free 10-20 VR movies, including this, or you can choose to spend thousands of Yuan to buy a "ticket derivatives + movies + travel + fan activities" packages and free glasses. "2.0" is better than "1.0" is more powerful, the future "1.0" and "2.0" will co-exist, but "2.0" ratio will continue to rise.

I believe that the future for consumers to buy glasses than buy because of the glasses. As a result, primary stage in development of VR, VR glasses for cultivating the market and industry competition will directly participate in the VR content production. But soon they will find that they do neither practical nor economical, so there would be one or two VR shooting industry-wide standards and a few highly integrated VR content distribution platform. The optician's grip on the exclusive content will be more reflected in the first "VR window" exclusive right and on and offline interactive integrated marketing possibilities, rather than on a permanent monopoly over this content. The end of the day, wearing glasses on the other customers on the other platforms should also be able to see this "exclusive works", similar to today's Wanda cinema's relationship with Wanda invest in movies.

3, VR causes the content industry reshuffle

Both in Hollywood and in China, the film company the market pattern has the dust settled, the top five companies dominate over 50% at the box office it is necessary.

VR pull people back to the same starting line--because, the world, and to this day, and wood, made VR movies, and successfully. In the early development of VR, everyone is Spielberg.

VR movie is a 360-degree movie, it is the axis of the audience's eyes, along each of the viewer's gaze to advance the story.

This is how big the challenges, opportunities and temptations.

VR movie industry has brought many new topics--

For example, tell the story, how to write scripts? Traditional 2D, 3D movies, no matter how the structure of jumping, are linear, everyone watching the same movie in 20 minutes and 30 seconds to see the same set of circumstances and scenarios. VR film completely breaks the linear. Viewers decide for themselves who will follow who walked into the room was above the trees, look behind the walls and look at, is to turn left or turn right at the crossroads. As a film, a person reading may take 20 minutes, a person reading may take an hour. (Such as the aforementioned Oculus production lost viewers read the time from 3 and a half minutes to 10 minutes. ) How to tell this story when, how to write scripts? A movie do you need multiple parallel story? These parallel stories of how connected? How do you guide the audience to see the story this way and not in the direction of the story, sound, props are used up? We want to give the audience a lot of options, choices and how to strike a balance between efficiency, autonomy and preset? If the audience is not listening to you and guide you want to forcibly pull him back? Could give viewers a choice of where to look in the movie scene, can also play choice roles in the story, and promoting the process of story of what he saw? Most important, how to ensure that VR movie will still be able to tell the moving story steal the show without technology? All of these today are not the answer, and require a lot of experimentation and trial and error. A lot of people may not know, born from the first movie camera into the first real film birth interval for more than 20 years, I believe that the birth of a VR long movies should not need such a long time.

For example, cut scenes and voice switch do? We watch the movie not because of cut scenes and feel uncomfortable, but if you scene, scene switch may feel dizzy. You of course can switch scenes before the pop scene, wait until the switch is done and brought back in, but it went in and out will make the whole experience seem broken? Perhaps, the most suitable VR movies of those scenes have changed not only a linear nature, but does not require repeated switching of the story (for example: a group of people adrift at sea, plane crash remain isolated, Castle in murder, Somalia street battles on the streets, and so on), rather than as of the inception of the kind frequently switching residual film time and space to play. In terms of sound, how to ensure that the sound go with the eye, makes the movie sound more "clever"? Such as, you exposure Yu movie in the a noise of night, this when you see stage, heard of is stage Shang of singing; see around of people, heard of is they of noise; see card seat in of people, can heard they pulled with voice of dialogue; male leads out received phone, you see he of back, on can heard he in phone in magnetic of voice.

For example, directors, camera how to hide? 360 degree scene how to clip? In traditional 2D and 3D films, it was never a problem. Once inside the VR movies, the problem immediately obvious. Couldn't let the audience was immersed in God goddess of passionate touching or killer appeared suddenly in the depths of terror and came back seeing Director camera with intercom beside the order field workers also have a box lunch. In addition, the clip is also a problem--how to make Director on a 2D monitor clip out 360-degree scenes?

For example, how measured, temperately for sensory stimulation. When you look at film, plot a terrorist, and you see the audience or the window of the herds, immediately it can be soothing. But in VR movie times, you're in the scene, if you suddenly collapsed in the closet corpse or side suddenly leap up a fearsome monster, bad heart is not necessarily to say "scared baby" can be easily pacified, fix will kill. Therefore, how to mobilize the sensory feelings and maintain a balance between respect for the physiological limits, will be is the filmmaker's new project, prior to the establishment of global norms and will cause a wave of controversy.

The answer to all of these new topics were not readily available, Hua Yiguang lines Boehner huace film and television Giants there is no readily available resources to rely on. Therefore, VR Studios lot size almost inevitable. Most of them will fail, few will be invested or integration, but there will be very few rapid development through this VR trend stands out, a new generation of video gaming flagship, the industry reshuffle.

4, VR movies and VR games will be increasingly blurred

That viewers in the movie scenario, the remaining question is how much movies can provide them with characters and scenes in the movie and story interaction space. If viewers can feel, you can also at any time and the interaction of the characters in the movie, the movie and game have actually started to close; if he can influence trends and processes of the story in the film, it has no essential difference with the game. A viewer can interact with and affect the process of story film is essentially a movie structure and dramatic game. In addition to movies and games in the future, are likely to be born "play movie" (also called "immersion movie") and "movie games" (also called "narrative games"), their only difference is that the audience for the story process changes. A good game movie director must be familiar with game logic in turn a good film director must be proficient in the language of the film of the game.

Are advances in technology for movie mashups and integration with the game possible. With image, movement and facial capture technology on the rise, a computer can simulate starred in most of the character actor, thereby reducing their amount of physical performance in the film. It also provided the possibility for interaction between audience and actor. In fact, a VR movie may be due to the existence of parallel stories or total audience requires lead actor's performance seemed a lot more, but they really need a physical part of the show is likely to drop, not rise. Therefore, the Director will have more work in the future is not in the field, but in the engine room.

VR movies of the game also means the future of the studios and game companies will become more and more blurred. VR movies and VR games would like to spend thousands as a natural fusion of the bone, both sides are likely to become each other's billboards. All VR Studios game talent, all game companies rolling out IP of the game also puts a VR film clips as a marketing standard. Excellent studios and game companies will have more reason to come together to try all kinds of cooperation and grafting, learn from each other, penetration, synergies and grow together in marriage.

5, VR movies is a paradise for derivatives sales

VR movies, you can talk to the characters (can of course be cartoon) living in the same world, they are all around you, is almost palpable. You can look into their eyes, laughter, games, flirting, which naturally for derivatives sales turned up a super powerful engine. You don't even have to leave the scene in the future, you can order directly in the scene, the movie took off his glasses, your derivative has been sent to your hand.

Here by said of derivative products never only limited to toy, and t-, and beverage such of simple products, it can is a very rich design sense of coat, and a paragraph from Milan Furniture exhibition of sofa, and a super cool dazzle of digital products (such as next generation can directly took VR of phone), also can is a car dream sports car, and a home b grid shine of restaurant, and even a situated of Villa model room. These implants in movies are just advertising "derivatives" suddenly came to life, vividly appear in front of you, 360-degree show has turned into a close encounter.

6, VR movie theater will face unprecedented challenges of the times

If the entrance is a head-mounted VR movie glasses, so you still need to go to the cinema to watch VR movies did become an issue.

VR movie times, cinema is going through minor repairs to meet market demand, to sit watching the big screen would be meaningless, the overall design of the cinema can only knock. The future mainstream form of cinema will be remains to be defined, perhaps it will be a "normal video Hall + social viewing rooms + immersive VR viewing space + transparent derivatives experience" some combination of. This intrusive film-space may be 2 m x 2 m "packet", or it may be 50 m x 50 m "field" walls with transparent or translucent glass. When you come to the cinema, sees is not a row of a head wearing VR glasses in the cinema audience, but people in a transparent room, wearing a helmet, to make all kinds of weird movements and facial expressions.

I believe that even in a VR movie times, clear of the normal value will continue to exist, there will be a traditional 2D film continue on; instead, the 3D movie is likely to be a transitional product, will soon be replaced by VR.

Suggested that the VR-era cinema will become a room with extraordinary computing power. You can be wearing his glasses in the past, computers provided by the cinema, experience a variety of thrilling VR movies. I think this sounds a bit like ten years ago, Internet cafes, students into the science fiction film nostalgia. All future computing power must be in heaven, in the cloud. You go to the movies with only three possible causes: a) for social networking; b) with a view to better VR experience; c) this movie only movies.

For the cinema, a) is the Gospel, b) requires active thinking and exploration, and c) are the biggest uncertainties. This is because--

7, video sites have the best chance of a VR content distribution platform

VR movie might help in the short term to the cinema. Cinema can release a large areas at the same time create a place in the cinema experience, in this experience, the viewer wearing VR glasses placed in large scenes, a fragment of experience large. Took off his glasses turn you can buy what you had just seen in the scene, then you can take it into the next Hall 5th to enjoy the complete set of 2D or 3D movies.

But this is clearly a VR the early stages of development, it is not the intention. Future VR VR movies of the mainstream must be complete and independent of the film, rather than 2D, 3D movie trailer. iPhone 5 case Ted Baker

VR movie era-oriented even the cinema was modified, completed the upgrade, an indespensible question is: the VR movies, the main distribution channel of the future must also be like today's 2D and 3D films must be the cinema? If the cinema itself is marginal, traditional film distributors and theater companies have meaning?

We imagine, if the bandwidth and computing power are not a problem (they will not be a problem), and glasses in the hands of viewers, the film in the hands of hardware makers and content providers, connecting the audience and also need?

But one is paid, a broadcast platform (including bandwidth, computing power, and behind CDN network, etc). Therefore, the leading video site in VR today (at least in film and television content, and even games in the future) release has a natural advantage. If they are then combined with online ticketing platform, replace existing film distributors and cinema company is almost inevitable. The time VR movie to line line leaving a window of the House of Commons is like a window for yangcheng Lake hairy crabs as ridiculous.

Therefore, future VR movie only truly indispensable hardware on industrial chain business + content + playback and payments platform, others are optional. In this kind of industry in the chain, who own a large number of users, awarded research afford IP right hand, left hand there are payment instruments video platforms, both hardware experience and content resources, film and game two swords in one ecological players apparently will hold all the ACEs. In addition, there will be some focus on VR content distribution and playback platform is breaking out of its cocoon, try to challenge with VR as a breakthrough expansion video and film and television issuance pattern. In such an era if hand without VR hardware, VR and VR release platform that at least one of the three cards, will be hard to appear in the formula affecting the entertainment industry.

On traditional cinema for, to wants to in VR movie this wave wave in the not was edge of, or found can let audience even home has glasses also willing with glasses to Theater watch of reason (such as only in cinema see to experience to a species special effect or to scene lower single finished Hou immediately got derivative products), or through integration big then into VR movie of investment and making ensure at least has part VR movie only cinema to see, or concentrated show and watch this pieces thing will increasingly no market. This not the same as sporting events and concerts, because these were all "live" concept, while you wear a helmet can get close to the scene of the feeling, but you are not on site. But the movie was different, cinema is not a scene of the film, the film's real "live" in VR movie scene.

 VR time who will be the winners?

Today, although the Giants and some VC, PE has started in the VR on the direction of interest, but overall--whether it's the VR industry technology, products or contents, applications--are still in the "first year of Pre-" in the early stages.

As 2016 "first year of VR" coming, 2016-18 VR industry will enter a "rapid seeding" first stage. This during, most leading of hardware company, and video website and content company will through new company established, and split, and joint venture, and war voted, and merger, way in VR field began layout, focused Yu VR glasses, and VR camera, and VR content making and VR content issued of venture enterprise will intensive birth, capital (especially early capital) also will began close concern this industry in of investment opportunities. Some financial investors and industry players, and set up special VR industry Fund, layout VR industry chain. Expected to be completed in 2016, the global VR video will reach hundreds of 2017-18 with the technological progress of head-mounted glasses (especially in terms of weight and comfort) may have first VR based on strong IP long film was born in 2016-17, large-scale VR games will be launched, and began to lead the game industry trends in 2017, also appear sold million-volume VR glasses.

2018-2020 VR hardware and content companies to complete initial blending, formation of hard and soft one VR of eco-camp, focus on VR content distribution across the camp release platforms beginning Ni Duan. Probably only VR glasses and won't set foot in VR content company VR content-focused independent production company will have many, but platform big content companies will also seek to VR hardware control. This is because the future of markets and industries will require large player in hardware full synergy between content and interactive, on-demand free revenue model distribution capacity to commercial interests. This phase of the core business model is two, or to drive hardware sales, either in a hardware drive content sales. Foreign countries represented by Oculus, Apple, Samsung, home TV plus, millet represented the hardware companies are likely to be important driver of the entertainment industry, an influential VR movie product name appears in the hardware business. In addition, with the VR content evolves, a large scale VR advertising platform will begin to appear.

2020-2022, the VR industry standards established, cross-distribution platform of the camp was in the ascendant today replaced the film distribution company, VR scenes within marketing and sales will gradually scale, new e-commerce platform based on VR content will be born. In this phase, the VR will be more broadly applied to other areas of entertainment.

Though it has only just begun, win the boisterous scene already happening, but like all other industries, ultimately winning some for only a few. In addition to the Oculus is somewhat a feeling of riding the dust away, other players were still on the same starting line.

Ted Baker iPhone 5S case

For the winner who could become a future VR industry, my overall feeling is:

All you want to insert the cell phone, need PC match, need to handle VR glasses are a transitional product, because they are contrary to human nature. Future VR glasses must be integrated, direct and cloud content, applications and computing capabilities. Clarity, comfort and content compatibility degree is likely to decide the fate of VR glasses manufacturer. While chip technology may eventually let us head-mounted device is no longer needed, but until that day, I see no end to wear glasses to replace the phone's possibilities. It can interact with phone perfect, but this should not be the way to put the phone into his body.

Hardware makers and content providers will be from a different point of view, into each other's territory, will end up more than marriage of hard and soft, hard and soft even one of the "Sony Colombia" or "Colombia Sony." Of course, any creative industry cannot be a monopoly, so VR content areas while there will be giant, but there will be an endless stream of micro, small head and head in. In contrast, the hardware business after 3-5 years of alliances, will ultimately be integrated, eventually leaving players on this map should not be better than today's mobile phone manufacturers and more.

With the blurring of VR movies and VR games, movies and gaming business models of the future will increasingly converge. Buy equipment, buy game items, buying experience is likely to be phased out movie tickets to see chip and advertising ideas is really promising "membership fee + shopping + offline consumption" a powerful combination. Movies game than game film more likely to go through.

In the era of VR, Super IP is equally important, if not more important. The reason is simple: If you are a content provider, you have to take the risk of new technology going to market, and should try to reduce the risk of the content itself. Therefore, hand Super IP content companies and hardware companies to work with them than not these super IP players will have the chance to taste the fruits of the VR.

And "VR former" era, VR era is an era favoring ecological enterprises. Hard and soft body and eight synergistic ecological competition advantage of enterprises in the era of VR will be more evident than in the past.

While all exploration are to be encouraged, but the evils of capital and capitalists will still prefer the founders have the right genes, subversive or mode of technology, commercialization potential paths clear, VR has a certain scale company best. Such companies can be independent startups or big company spin-off of VR business platform. The latter even more opportunities for rapid development.

  How will changes in a VR world wonderful?

15 years ago, when AOL, China.com was in the ascendant, when no one would have thought that after 15 years today, this world would be like. Similarly, no matter how much we try to drill down to VR industry, facing ten years, 15 years later, we must be the bottom view of the world.

Compared with the forecasts, we have more imagination. Compared with the answers, we have more problems. I would like to use the following questions as the end of this article. Answered that they should not take 15 years time.

After 3-5 all cameras and mobile phones can shoot VR?

When head-mounted glasses can be as light as a butterfly's wings? Future watch VR content definitely needs to wear glasses? We will put on a pair of contact lenses or affixed on the same chip can complete our senses?

Whether people will live in the future in the real and virtual worlds, with multiple identities, and walk to switch back and forth between them?

In the virtual world, whether the brain--not the body-will dominate? As long as you want (you may need to pay a small fee, of course), all physical limits can break everyone leaped from the ground to jump to the top of the Eiffel Tower or without carrying oxygen tanks in hundreds of meters deep undersea free roam?

When you see me in the future with a VR movie when we are watching a movie?

Future movies will be more social or alone? VR will become more human?

In addition to the entertainment of the future, VR Sports, medical, pension, education, construction, military and other fields, which burst also was born brain?

There is no doubt that VR can make the feeling of the people. This will increase the understanding and goodwill of the world?

By the way, the whole written VR, only topics with "La", no special reason, is that "La" four words really cool.

If you don't agree, wearing VR glasses you, talk to us face to face?

Samsung Galaxy S6

1887 votes

Samsung Galaxy S6

On the whole, the new Samsung Galaxy S6 material just as Apple launched iPhone 4 o'clock it was amazing. Volume-high location and handset design and overall did not match, is the place where I feel will improve on the design. Functions, fingerprints and photographs are very powerful, I heard more than one peer praise these two features "as well as iPhone" or even "better than iPhone". Systems experience, Samsung and all other international companies choose to be consistent--move closer to the native Android system, compared to before the Samsung fully customized systems, more modern, more fresh, naturally, was easier to use.

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Wednesday, April 20, 2016

Touch view unlimited Layar and nearest the AR platform

Touch view unlimited: Layar and nearest the AR platform

Speaking of AR (augmented virtual reality) technology could be said Layar this Netherlands company is the first name of NetExpolorateur2010 project of the year award 2011, Layar won World Economic Forum Technology Pioneer Award. It has spawned many similar companies in the country, whose fast, who's cool, who will be able to have a share in this emerging market. Ted Baker iPhone 6 Plus Case

Touch view browser is a Layer of very similar products. In June this year, sponsored by the China Institute of communications "at the 2011 first mobile Internet terminals and application innovation contest" on touch-view browser won the "best mobile Internet Innovation Award" of AR compared to other similar products, touch view browser to grab the lead.

AR technology in recent years with the development of mobile Internet growing, AR is used more and more. Layar is in AR application in the occupy with important of status, is because it just a simple of AR application, but build has a open of enhanced reality platform, any third party are can through development interface to build based on himself of AR application, that is, Layer is a similar Facebook such of platform, currently in Layer Shang has has thousands of channel (layer), but slightly explicit regrets of is, in Layar Shang, Chinese of channel also less have poor. Touch view browser appears, fill this gap.

[Caption ID = "attachment_25724" align= "alignnone" width= "466" caption= "touch-view browser has 4 channels: all, local, specialty and popular"]

Ted Baker iPhone 6 Plus

Touch view unlimited: Layar and nearest the AR platform

[/caption]

 

Touch-view browser currently has a number of partners (including gold, Qualcomm, I love my family, ordering a small secretariat, as well as Shanghai Unicom), a strategic alliance, through value-added business development mobile augmented reality technology in Smartphone applications and services. For the touching scene, how virtual and geographic information and data combination of image processing and analysis, how to use, how to optimize the user experience and so on, these are necessary next steps technical problem to be solved. But touch King more big of challenge should is is open platform of building, regardless of is early of let AR of concept people (recently in touch King Shang of "7.23 train rear accident tribute" is so), also is platform construction in the of technology specification of set and platform of build, or late in phone in the embedded its platform and so on, touch King also has is long of road to go. Ted Baker iPhone 6 Plus

Touch view unlimited website: http://www.senscape.CN/

 

 

GoPro Hero4 Silver

788 votes

GoPro Hero4 Silver

As a camera not only do the camera, holding a bunch of extreme sports videos in the Youtube, further down the hearts of grass when GoPro spelling is not the hardware of the camera itself. Sports culture as the core, and relatively good hardware and accessories, GoPro sports camera is you want to do, "Red Bull", once the GoPro truly "moving camera" yardstick of all latecomers, no matter how cheap the price. Performance highlights, will have to face many problems faced by such domestic beverage Red Bull, users to buy or not to buy you, depends entirely on how much you like "Red Bull".

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Sunday, April 17, 2016

Sacrifice slim for Lenovo Yoga 900 full review

  Since Microsoft with Surface Book slapped awake after the OEM to launch to contend with high face value of deformation became overnight they had to complete the task. Almost everyone in this Surface Book-tide to catch up, Lenovo Yoga 900 with a strong debut late last month successfully attracts everyone's attention.

  Yoga 900 is really attractive, it has beautiful metal housing, with 360 ° rotation of the original, longer battery life, as well as stronger performance. Such a device, we will of course it was in high spirits. So, let us look through the detailed evaluation of its performance:

  Appearance and design

Sacrifice slim-for-Lenovo Yoga 900 full review

  Yoga 900 is easy to give a good first impression, as glistening with shiny metal case is really easy to please the eye. Thanks to the new hinge, making Yoga 900 looks looks like not and other similar products.

  Yoga with 360 ° rotation for 3 Pro will have selling points, and Yoga 900 hinge design and structure and a step further. 813 new hinge steel parts, hidden in their heat, heat is discharged from here, instead of baking your thighs.

Sacrifice slim-for-Lenovo Yoga 900 full review

  And the Core of Yoga 3 Pro m processor, Yoga need 900 more powerful I-series processor is more active cooling solution. Yoga 900 internal fan is brand new alloy design, officially announced that its efficiency is improved by 66%.

  Overall, Yoga on the 900 can give a big feeling, full metal jacket, and reputedly the imitation strap design hinge. In order to match the feel on the tall, Yoga 900 color scheme just right, total citrus Orange and champagne gold, Platinum, silver and gold in three.

Sacrifice slim-for-Lenovo Yoga 900 full review

  And compared to the MacBook Pro, Yoga 900 is not perfect enough in the details is not balanced its weight distribution, make it difficult for you to use the top open the laptop with one hand, which is not the case. However, for most users, this is a very easy to overlook problems.

  Yoga 900 to about 1.29 kilograms, although it said a super light, but still emphasizes them as flat. Screen and keyboard cannot be separated, it is not suitable for use in tablet mode for a long time. At this point, Surface and Surface Pro 4 Book still do better, after all, only the screen, which weighed 766 g, while the latter only 725 g.

Sacrifice slim-for-Lenovo Yoga 900 full review

  Considering Yoga 900 cannot remove the keyboard, it is 14.9 mm thickness is thin, of sorts. Even if the Surface Pro 4 and keyboard attached (13.2 mm) compared to Yoga 900 does not calculate how much less.

  Yoga 900 has a 13.3-inch display, resolution 3200x1800. It is in this context not as go 4K Samsung ATIV Book 9 or Toshiba Satellite Radius 12 top-notch, but the display of text and image are sharp enough. Yoga 900 resolution and Surface in the numbers Book seems to be very close, but 3:2 more 16:9 of the former than the latter feels warm. Yoga 900 16:9 ratio suitable for watching videos, if used to work, you may feel a little narrow. At this point, Surface Book is exactly the opposite.

Sacrifice slim-for-Lenovo Yoga 900 full review

  Talk about effect. Yoga 900 colors are very vivid, black is deep enough. However, the evaluation of prototype edge light leak occurred, making that part of the brightness seems to be higher than other regions. If graphics editing, this defect in some deadly, hope is not a common problem.

Sacrifice slim-for-Lenovo Yoga 900 full review

  Notable detail is that Lenovo Yoga Yoga 3 Pro is fixed on the 900 there was a big problem. When you grab the latter when a corner of the screen, that part of the apparent distortion of the screen ripples, but Yoga 900 this problem does not occur. Flawless iPhone 6 plus case

Sacrifice slim-for-Lenovo Yoga 900 full review

  Yoga place 900 c material surface made of leather of the keyboard, Lenovo is trying to continue to create a sense of high end, but the material gives the feel more like rubber, rather than the manufacturers want to present the results. But overall feel good, soft surface feels very comfortable, wrist is not cold in the winter.

  Other than a high sense, this kind of leather is actually quite useful. When your Yoga 900 when the tablet of time, this means that the surface will be turned to the back, increase friction on the back, makes whatever you are holding or will it put on the table, is more at ease.

Sacrifice slim-for-Lenovo Yoga 900 full review

  Yoga back d 900 clean, except for two JBL tune known as Dolby stereo speakers outside. From here we can see that Lenovo will heat hidden hinges are extensively taken into account. If it is placed at the bottom, then the Tablet mode heat sink is blocked.

Sacrifice slim-for-Lenovo Yoga 900 full review

  Keyboard and touchpad

Flawless

  Yoga 900 has a full-size backlit keyboard, each key is unique u-shaped design of Lenovo. Officials say that this is in order to improve typing frenzy of rate of fault-tolerant, even if accidentally don't press the keys Central does not matter.

  This laptop keyboard experience overall was good, its layout is reasonable, accurate words to comfort. Despite the emphasis on light equipment to small, but key distance is the standard design, so that you don't have to go to a special adapted it. But as a consumer-grade products, Yoga key travel of 900 was too short, and Cap design surface is not concave, not friendly.

  Under the keyboard touch pad, of course. Yoga 900 touchpad is large, glass material is common on high-end machines. However, its glass touch panel looks very smooth, but finger slide above you can feel an inexplicable resistance. With the increase of time, this resistance will diminish, but if you pull it slightly, the mouse pointer might have jitter and deviation. General Yoga 900 of the touchpad is responsive, these shortcomings with a little adaptation can be ignored, but when the note is still very annoying.

Sacrifice slim-for-Lenovo Yoga 900 full review

  When you flip the laptop into tablet mode, keyboard and touchpad are behind. You might care, your fingers will hit them, but such worries are unnecessary, because after entering the Tablet mode, the keyboard and the touchpad is locked, you cannot operate.

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